Driving the Racing Line

This article has been reproduced from the Launceston RC Racers website. Written by Scott Guyatt.
To go fast in R/C racing, there are four simple tasks:
- Know the quickest way around the track
- Have the driving skills to get your car onto the racing line you’ve figure out in (1)
- Setting up your car so that it’s capable of delivering fast times, and works in the way you need it to with your driving style.
- Doing all of the above in traffic!
[This article] concentrates on the first task – knowing the quickest way around the track.
The Racing Line
Put simply, the racing line is the line your car will follow around the track that generates the fastest lap times.
| In any given corner, following a line that gives the widest radius will help you carry the most speed through the corner. It’s a simple formula of traction vs centrifugal force. Traction is roughly constant, so the tighter the corner, the slower the speed you can carry. The objective is, in any given corner, to drive the “straightest” line possible – the widest arc, and carry the highest speed.
Read this Wikipedia article on finding the best racing line through a given corner. |
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Or watch this video….it’s excellent:
The Problem?
So, we’ve figured out the fastest way through a corner. Problem solved?
Not quite.
There are two major issues to be resolved. The first is variation in the track condition. Some parts of the track might carry dust and dirt, so produce less traction – so the racing line has to be modified to allow for it. At [your track you may] have some parts of the track that gather more dust – so the ideal racing line avoids them. It might mean entering a corner earlier, or staying tighter on exit, or sometimes avoiding the apex of a corner.
The bigger problem however, is the next corner. There is no use driving the “perfect” line through a hairpin right-hander if it’s immediately followed by a hairpin left….and we’re left in the wrong place on the track.
So the racing line becomes an art of compromise – carrying as much speed through a corner, holding a line that enables the earliest application of throttle, but making sure that the outcome leaves us well positioned for the next corner.
Mapping the Track
It’s not only important to figure out the line you want to follow through one corner, but it’s important to figure it out for the whole track….and to take the track as a whole. What you do in turn one, will shape what you can do in turns two and three.
When I visit a new track, often before I drive a car, I’ll walk around the track, looking closely at it. I’m looking at the surface, the shapes of the corners, the positioning and shapes of jumps, areas where traction might be lower, or higher than average.
Then I’ll sit down with a sheet of paper, and map the track. Onto my map I’ll draw in my ideal racing line, taking into account all those factors – corner shape, traction, bumps, jumps, areas where traffic might be an issue. I’ll make lots of notes on my map about where I want my car to be, when I want to be on the throttle or brakes, whether I want my car to be sliding (rare) or driving it straight and smooth (most of the time). I’ll mark potential trouble spots, make notes about where I want to hit jumps.
When I’m happy that I know exactly where I want my car to be at any given point on the track, I’ll go run some laps.
And I’ll learn some things.
The lines I had hoped for weren’t possible because I misread the traction, or missed noting a big bump, or my car can’t handle the jumps the way I’d like it to. Or maybe I’m just not quite able to put the car where I want it.
Then I’ll go to work.
First I’ll re-work my map – making new notes about the track conditions, and again being sure that I know exactly where I want my car to be.
Then I’ll work on the car – adjusting suspension, tyres, chassis so that it can deliver the lines I want, with the skills I have available.
And then I’ll practice….bringing my skills up to speed on the track.
All of that starts with understanding exactly where I want my car to be. And why does that matter so much? Because if my car is exactly where I want it to be on any given part of the track, not only will I never crash (because my ideal line doesn’t intersect with any corner barriers), but I’ll win more races than I’ll lose because my lap times will be fast and consistent…..and that’s my objective.
So…..first understand exactly where you want your car to be. Then go to work on your driving skills so you can put it there, your tuning skills so you can make it do what it needs to do…..and then later we’ll deal with traffic!
Before Next Time
Draw your own map of the racetrack at [your track]. Seriously. Get a piece of paper, and a pencil and draw it up. Mark in the bumps and jumps, the slippery spots where dust collects. Draw in your racing line, and make notes about what you want to be happening in any given part of the track. Where are you accelerating? Where are you braking? Where are your turn-in points? How far to do you want to stay in the air over each of the jumps? Where is the dirt and dust you want to avoid?
And the night before our next race meeting, study your map. Go over it again, and again and again. Rehearse your racing line in your mind.
And on race night…..be disciplined. If your car isn’t on the line you want it to be, get out of the throttle, steer your car back to your chosen racing line….and stick with it! If you study your map hard enough, you might even be able to imagine a chalk line on the track – the line you want to follow.
Excellent advice thanks Scott. Additional resources:
- Driving from the RC Car Handling website
See also our article on Driving Etiquette and Dealing with Traffic which offers simple tips on dealing with traffic.

Article reproduced courtesy of Scott Guyatt and Action RC
